Oliver Mackenzie
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Digital Foundry | Xbox Series S vs ray tracing: the story so far
Support is thin on the ground - but there is promise for the future.
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Digital Foundry | Can Steam Deck handle a range of PC's most challenging games?
A Plague Tale: Requiem, Gotham Knights, The Witcher 3 Next-Gen and more tested.
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Digital Foundry | Xbox Series S vs PlayStation 4 Pro - the four teraflop face-off
Comparable GPU power but a generation apart - and there's only one winner.
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Digital Foundry | The Forspoken demo: six graphics modes to choose from but what do they do?
Our first hands-on look at the next Square-Enix epic.
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Digital Foundry | Need for Speed Unbound tech review - profound improvements, bold artistic touches
Criterion returns to the genre that made its name.
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Digital Foundry | Pokémon Scarlet and Violet are comprehensive technical failures
Embarrassing artwork, terrible draw distance, poor performance and a litany of bugs.
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Digital Foundry | Resident Evil Village on Apple Silicon: MetalFX upscaling is a welcome surprise
The port could be better - but a DLSS rival for Mac is big news.
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Digital Foundry | God of War: Ragnarök scales gracefully across the console generations
PS5 stacked up against PS4 and Pro.
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Digital Foundry | Persona 5 Royal's eagerly anticipated console ports put to the test
All platforms covered - including Steam Deck.
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Digital Foundry | Scorn on Xbox Series X: our first look at AMD's FSR 2 on consoles
Smart upscaling to 4K for the top-tier Xbox - but what about Series S?
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Digital Foundry | Gotham Knights is a poor effort with a range of technical issues
And the 30fps cap is just the tip of the iceberg.
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Digital Foundry | Mario + Rabbids Sparks of Hope: a much improved game - at a price
The sequel falls short of matching Kingdom Battle's brilliant visuals.
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Digital Foundry | Nier Automata's Switch port is very impressive - but not quite perfect
A game that struggled on PS4 and Xbox One transitions well to the Nintendo hybrid.
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Digital Foundry | Uncharted: Legacy of Thieves' 120Hz VRR patch unleashes the PS5 GPU
4K gaming unlocked up to 50fps, with 1440p performance hitting 90-110fps.
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Digital Foundry | Deathloop comes to Xbox Series X - and not much has changed from its PS5 debut
But what about Series S?
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Digital Foundry | Just how good are the new wave of AI image generation tools?
Examining DALL-E, Midjourney and Stable Diffusion - and the implications for games development.
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Digital Foundry | Soul Hackers 2: Atlus' new Persona-lite has major tech problems
An intriguing game marred by primitive visuals and baffling performance.
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Digital Foundry | The Last of Us Part 1: all performance modes tested, which should you use?
60Hz, 120Hz and VRR modes under the microscope.
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Digital Foundry | Mario Kart 8's new Booster Course Pass tracks betray their mobile origins
An in-depth look at how Nintendo 'remastered' its old circuits for Switch.
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Digital Foundry | Apple Silicon Face-Off: M1 Ultra and M1 Max take on high-end PC juggernauts
Mac vs PC, with Core i9 12900K and RTX 3090 in the mix.