Interviews
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Interview | Season passes, the in-game shop, the shared world: the big Diablo 4 interview
"It's meant to last a long time."
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Interview | Criterion has hopes for a Burnout return, but there are no 'immediate plans'
How racing royalty came together for this year's Need for Speed.
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Interview | EA Motive boss: "Cancellations in video game development shouldn't be a taboo thing"
How the studio found its feet, and ended up on Iron Man.
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Digital Foundry | Inside Marvel's Spider-Man Remastered on PC - the Nixxes tech interview
How the Insomniac classic was ported from PS5 to PC.
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Digital Foundry | Inside AMD FSR 2.0: the Xbox connection and what could come next
AMD's director of game engineering explains how their temporal upscaling tech was developed.
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Interview | Zack's back for a brand new audience in Crisis Core: Final Fantasy 7 - Reunion
Changes, consistency, and Sephiroth's shampoo.
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Digital Foundry | Zombie Army 4: the making of an 'impossible' Switch conversion
Rebellion North on bringing PS4's 1080p30 experience to Nintendo's console hybrid.
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Interview | The Callisto Protocol will be a much gorier game than Dead Space
Glen Schofield on the space horror revival, and seeing his game remade.
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Interview | Pride Week: Emi "Captain Fluke" on being the first openly trans esports caster
"It's definitely been an experience."
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Interview | After 2042's disastrous launch, what next for Battlefield?
'Everybody was disappointed - our community, our players and our team as well.'
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Interview | Sonic Team had to scrap its first pass at Sonic Frontiers
Iizuka on Sonic going open world, fan reaction and the 'third generation' of Sega's series.
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Interview | How Firaxis made Marvel and XCOM mesh for Midnight Suns
"It was a journey. It was a journey for sure."
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Digital Foundry | The Kingston SSD interview: PCIe 5.0, DirectStorage and more
Talking about next generation.
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Interview | Returnal's Jane Perry on women in games and embodying psychological trauma
"We need to see the difference that exists in the world reflected back at us."
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Interview | Fez at 10 years old: Phil Fish resurfaces for a rare interview
There may still be mysteries in the game unsolved.
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Interview | The universal appeal of Chicory: A Colorful Tale and its nuanced take on mental health
"The picture that you have of somebody is never accurate."
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Interview | The creators of Unpacking on developing a "weird", queer, BAFTA-winning game
"I think there's something kind of wonderful about geekiness and physical items."
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Interview | How Two Point Campus twists the mundane with trademark jokes and relationships
"I think humour's just our safety blanket."
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Digital Foundry | AMD FidelityFX Super Resolution: the Digital Foundry interview
Team Red talks FSR upscaling.
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Interview | The unsung story of USC's Tracy Fullerton
From Thoreau to immersive theatre, Hit Points shines a light on a remarkable career.
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Interview | Wes Eckhart of Novalogic, producer of Black Hawk Down
Interview - Tom catches up with Wes Eckhart, producer of Delta Force - Black Hawk Down, ahead of the game's November release
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Interview | The SNK artist in the director's chair
Eisuke Ogura on bringing his 90s experience to The King of Fighters 15.